Problems with Player Input


After the player script was added, we ran into an issue where the player couldn't move the character. This would make it impossible to test any of the other features we had planned to implement.

After some digging into the issue, I found that the input mappings in the project setting hadn't been submitted to the Perforce depot. So, I went into the input settings and manually re-added the input mappings for each of the controls, as well as making them less verbose and updated the player script accordingly. After submitting these changes to the depot, and verifying they were added, we were able to move the player again. There is still a minor issue of the player not moving on occasion until the build is recompiled, but I do not know currently how to fix that. Ensuring the player can control the character will be crucial for testing most aspects of the game.

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