Debug logs on screen
Author: Alex Falcon
Date: 2024/06/15
For this week, my biggest task was creating a function to display debug log messages both on the screen in gameplay and in the console in the editor. At first, I was attempting to use a built-in feature in Unreal Engine that is supposed to allow you to redirect/pipe the log messages so that the user can access the data to use it for functions without having to change the current code to use a different logging function, but, after trying and failing to get it working for about 6 hours straight, I scrapped all of my changes and started over with a simpler prospect. I ended up just creating a function in the same file that handled the previous debug log function that calls UE_LOG and another built-in function that displays logs to the screen. I then went through a lot of the code to manually replace the UE_LOG calls with the new function.
Reign of the Necromancer
A fast-paced first-person dungeon crawler roguelike
Status | Prototype |
Author | Ante Up Studios |
Genre | Action |
Tags | Dungeon Crawler, Fantasy, First-Person, Roguelike |
More posts
- Adding the Upgrade PoolJun 18, 2024
- Adventures with LavaJun 08, 2024
- Problems with Packaging the GameMay 22, 2024
- Missing Nuget PackagesMay 22, 2024
- Problems with Player InputMay 21, 2024
- Game SynopsisMay 21, 2024
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